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shenaeyktqDate: Friday, 21 Jun 2013, 01:12:26 | Message # 1
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I've updated the GUI Look and Feel to the Nimbus L which is a huge improvement over the Metal L that I was using before. But that means you will need at least Java 6 update 10 in order to run that. I'm planning on making sure that it at least functions with the old metal L just in case people don't have the newest version of Java.
So to sum it up, if you use the edge hardness tools in Wings3D, it should take care of those problems for the most part. In fact, it was either the development of that feature in Wings, or my discovery of that feature that made it so I was a whole lot less motivated to keep working on this project. That's not so say that I don't have plans to do any more work on this (I'd love to come back to it some day) but with that feature in Wings, it meant there wasn't nearly as big of a need. Wings should be able to take care of the needs of 99.5% of the people who have a need for this program anyway, with the edge hardness feature.
锘?D Model Normal Editor
Of course, if a program fails to load a model's normals correctly, then even having this 3D Model Normal Editor won't fix the problem either.
See the page The Need for a Normal Editor for a more complete description of the purpose of this project.
I use the edge hardness in Wings3D all the time, and it works perfectly. To clarify, you can select any edge, right click, and choose Hardness > Hard, and the edge will look sharp (both in Wings3D, as well as in other programs after you export). I know this is the case for FBX and OBJ files, because I've done it with both. Some programs ignore normals when loading a program. For instance, I know Bryce 5.5 doesn't do anything with it. It's actually quite frustrating. Daz Studio is also made by the same company, and it wouldn't surprise me if it has the same limitation. I can't say anything for sure about Poser, I only used it a little bit, 12 years ago, and I'm sure it has changed in that time. With Blender, I'd be surprised if it failed to load models with sharp edges.
There have been many times that I've needed to be able to modify the normals of a 3D model, but without spending thousands of dollars on a highend editor, like 3D Studio Max, there appears to be no software around that allows you to edit the normals of an object. This project will attempt to remedy this situation by creating a 3D Model editor that (only) allows you to edit the normals of a model. It will probably be sometime between the 20th and 31st of July.
Overall, I'm getting close to being done, and I think the hardest parts are complete.
Actually, James, this project evolved into a feature within my other program, The Forge. Of course, it has been a long time since I updated that either. I haven't officially abandoned this project, but I have a lot of other parts of this site that I think have a higher priority right now (the C crash course and updating all of the tutorials to XNA 4.0, for two examples). There's just not enough time in the day to do everything I want to do with this site. But I do appreciate your comments. It lets me know that there are still people interested in this. If there's enough people interested in it, I'll keep it going. (I'm just getting far more emails for the other stuff, right now.)


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