| shenayuwzv | Date: Sunday, 28 Jul 2013, 00:49:19 | Message # 1 |
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Lieutenant general
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In Battlebots, the structure specifications must be altered since the rules were different. Projectiles weren't allowed, unless tethered. Movement wasn't a difficulty in claydonians, nevertheless in Battlebots, speed, manuverability, and also of movement issued had to be addressed. Battlebot Construction Ideas A gaggle of friends and thought several procedures for Battlebots might be the same as the construction of characters of the Role Playing game Claydonians. Originally a claydonian seemed most survivable if for example the clay was solid instead of to viscous but had ehough adhesion. It seemes honestly qualities will likely be add up to dansity/mass and extra padding or resiliency for ones "robots" (what a pet peve they are universal remote not rfeally robots.). Anyway, after a large amount of deliberation over the topic, the clay characters were just one jumping reveal deliver weird abstract idea generation, but no ultimate killer robots. Other concepts that were similar were damage and survivability, we were holding abstract on your clay creatures, nevertheless they mattered too.
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